Huge fan of the build,but I recently made a love for android prototype on a mobile phone and went on to make an apk on Windows pc but when I run the installed game, the screen goes blank and flicks on but off again while playing the background music. How do I fix this?
This works for version 10.1 where the color scale was in 0 to 255. In later versions, the setColor scale is from 0 to 1. So if you run with an alpha value of 1 on a scale of 0 to 255 the visibility would be so low that you can not see any of the objects. The simple solution for this, is to use the 255 scale when setting your colors. Preferably just just create and test the game using version 10.1
Hindbodes in the house! I'm almost ready to try it out, but people in multiple places say this application doesn't work with LOVE 11.1 games, which would mean I'll have to make an Android app the harder way (the tutorial for the harder way of making Android LOVE games is 20 minutes long and involves editing system variables) as my games are all LOVE 11.3. So, if you're still out there... can you please confirm that you are there and let us know how the status of Start Gamedev?
Hi, i noticed while porting my game to android that none of the love2d 11.1 functions are supported. Is there a way to fix this? I coded my game in 11.1 and it seems that your program only supports 10.2
← Return to game development tool
Comments
Log in with itch.io to leave a comment.
Huge fan of the build,but I recently made a love for android prototype on a mobile phone and went on to make an apk on Windows pc but when I run the installed game, the screen goes blank and flicks on but off again while playing the background music. How do I fix this?
I have the same problem if you know how to fix it can you help me please.
This works for version 10.1 where the color scale was in 0 to 255. In later versions, the setColor scale is from 0 to 1. So if you run with an alpha value of 1 on a scale of 0 to 255 the visibility would be so low that you can not see any of the objects. The simple solution for this, is to use the 255 scale when setting your colors. Preferably just just create and test the game using version 10.1
Sir, when I try to publish the generated apk, they say it needs API 29, while the generated API is 18. How could I solve this issue?
i have just solve the issue. But thanks it is a very good start actually.
Hindbodes in the house!
I'm almost ready to try it out, but people in multiple places say this application doesn't work with LOVE 11.1 games, which would mean I'll have to make an Android app the harder way (the tutorial for the harder way of making Android LOVE games is 20 minutes long and involves editing system variables) as my games are all LOVE 11.3. So, if you're still out there... can you please confirm that you are there and let us know how the status of Start Gamedev?
Hello , you live? I hope you All right? for using your app now need full support arm64. many users interests try it
Hi, i noticed while porting my game to android that none of the love2d 11.1 functions are supported. Is there a way to fix this? I coded my game in 11.1 and it seems that your program only supports 10.2
Does This Create Games?